Want to know more, before signing up for the Certification?
The hands-on, LIVE webinar on Wednesday, May 11 takes you through the 5-step process of gamifying a training program!
This program is for L&D and HR professionals interested in using gamification to improve their learning and training programs.
This program is like no virtual conference or Zoom workshop you’ve attended. The Sententia Gamification Certification is a complete immersion experience that leaves you creatively inspired and technically masterful. Plus, this is the ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.
This hands-on certification takes you through the 5-step, trademarked, and proven process of gamifiying your organizational quest. The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. Adding game mechanics to training, gamification not only increases interest, but it also increases engagement and creates behavioral change by making learning and development fun!
Gamification is not just about rewarding points and badges, but rather understanding and influencing the human behaviors that companies want to encourage among their employees and customers.
Is now a good time to put an end to dry, boring learning? Get ready to play full out during our Gamification adventure!
In this 8-hour certification program (attended over two 4-hour sessions - 9 a.m. to 1 p.m. both days), you will use a L&D case study as you overlay the 5-step Game the System™ model for gamification learning design, gather data, and participate in problem-solving and assessment exercises.
At the end of this Certification program, participants will be able to:
• Understand how key concepts found in behavioral psychology and game design can increase learning and engagement
• Have a five-part process for gamifying a learning program
• Demonstrate a return on investment for your gamified learning pro-gram
Takeaways for Participants
1. Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
2. All handouts and ancillary tools
3. Analysis and feedback of a proposal for gamifying a case study or real program
4. Sententia Level 1 Surveyor digital badge with metadata about the program and work completed for employers, recruiters, and potential clients
5. HRCI, SHRM and ATD recertification credit documentation for each registrant
IMPORTANT NOTE: Registration deadline to receive your HARDCOPY mailed participant materials is June 13. Otherwise, you can still register, but your materials will be emailed to you.
Interested in a sneak peek? Register for the May 11 webinar here.
Monica Cornetti, Founder, Sententia, Austin, Texas
Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, 2017, and 2018; and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium. She authored Totally Awesome Training Activity Guide: Put Gamification to Work for You, and is a co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The Universi-ty of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.
Jonathan Peters, PhD, Chief Motivation Officer, Sententia, Austin, Texas
Jonathan Peters, PhD, has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members.
Since joining the Sententia team, he had applied his knowledge and study to make learning more enticing, engaging, and encouraging through gamification.
Jonathan is co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. He is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.
CPLP Recertification Credit
CPLPs earn one recertification point/credit for each physical hour of con-tinuing education within one’s current role/job or involving a new experi-ence or content. You will need to keep records of the event and prepare any required paperwork. Visit the CPLP webpage for complete infor-mation.
Six recertification hours for this workshop.
HRCI and SHRM Recertification Credit
This program is eligible for self-certification for HRCI and SHRM recertifi-cation credits. You will need to keep records of the event and prepare any required paperwork. Visit the HRCI recertification webpage or the SHRM recertification webpage for more information.
Alignment with ATD's Capability Model™
Developing Professional Capability (Areas in BOLD will be addressed in this presentation)
1 Learning Sciences
2 Instructional Design
3 Training Delivery and Facilitation
4 Technology Application
5 Knowledge Management
6 Career and Leadership Development
8 Evaluating Impact
Impacting Organizational Capability
- Business Insight
- Organization Development and Culture
- Talent Strategy and Management
- Performance Improvement
- Change Management
- Future Readiness